Book 6 - Ghost King's Rage
Different values: 55
=====================================
object {Book 6 - Ghost King's Rage}
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    img : string {Book 6 - Ghost King's Rage.img} (2 different values)
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        systems/pf2e/icons/default-icons/npc.svg (x31)
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            sort : integer {Book 6 - Ghost King's Rage.items.[].sort} (88 different values)
            system : object {Book 6 - Ghost King's Rage.items.[].system}
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                description : object {Book 6 - Ghost King's Rage.items.[].system.description}
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                        ORC (x21)
                    remaster : boolean {Book 6 - Ghost King's Rage.items.[].system.publication.remaster} (2 different values)
                        False (x706)
                        True (x21)
                    title : string {Book 6 - Ghost King's Rage.items.[].system.publication.title} (12 different values)
                         (x263)
                        Pathfinder Core Rulebook (x308)
                        Pathfinder Player Core (x20)
                        Pathfinder Bestiary (x46)
                        Pathfinder Bestiary 2 (x12)
                        Pathfinder Lost Omens Gods & Magic (x3)
                        Pathfinder Secrets of Magic (x21)
                        Pathfinder #186: Ghost King's Rage (x29)
                        Pathfinder Advanced Player's Guide (x17)
                        Pathfinder Book of the Dead (x5)
                        Pathfinder Bestiary 3 (x2)
                        Pathfinder Monster Core (x1)
                rules : ###FoundryRulesObject###
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                        innate (x12)
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                    [flexible] : boolean {Book 6 - Ghost King's Rage.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Book 6 - Ghost King's Rage.items.[].system.proficiency}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.proficiency.value} (2 different values)
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                        [prepared] : array<object> {Book 6 - Ghost King's Rage.items.[].system.slots.slot3.prepared}
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                                id : string {Book 6 - Ghost King's Rage.items.[].system.slots.slot3.prepared.[].id} (14 different values)
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                        [prepared] : array<object> {Book 6 - Ghost King's Rage.items.[].system.slots.slot4.prepared}
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                            Value type: object {Book 6 - Ghost King's Rage.items.[].system.slots.slot4.prepared.[]}
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                        [value] : integer {Book 6 - Ghost King's Rage.items.[].system.slots.slot4.value} (same value: 4)
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                        [value] : integer {Book 6 - Ghost King's Rage.items.[].system.slots.slot5.value} (same value: 4)
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                        [value] : integer {Book 6 - Ghost King's Rage.items.[].system.slots.slot6.value} (same value: 4)
                    [slot7] : object {Book 6 - Ghost King's Rage.items.[].system.slots.slot7}
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                        [prepared] : array<object> {Book 6 - Ghost King's Rage.items.[].system.slots.slot7.prepared}
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                            Value type: object {Book 6 - Ghost King's Rage.items.[].system.slots.slot7.prepared.[]}
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                        [value] : integer {Book 6 - Ghost King's Rage.items.[].system.slots.slot7.value} (2 different values)
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                        max : integer {Book 6 - Ghost King's Rage.items.[].system.slots.slot8.max} (2 different values)
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                        41 (x11)
                        35 (x2)
                        38 (x3)
                        37 (x1)
                        48 (x4)
                        46 (x4)
                        44 (x3)
                        28 (x1)
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                        27 (x2)
                        30 (x1)
                        29 (x1)
                        40 (x4)
                        38 (x4)
                        36 (x3)
                        28 (x2)
                        20 (x1)
                        26 (x1)
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                        occult (x6)
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                        arcane (x11)
                        primal (x1)
                [area] : object {Book 6 - Ghost King's Rage.items.[].system.area}
                    type : string {Book 6 - Ghost King's Rage.items.[].system.area.type} (4 different values)
                        cone (x13)
                        emanation (x14)
                        burst (x21)
                        line (x7)
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.area.value} (7 different values)
                        60 (x8)
                        30 (x23)
                        20 (x6)
                        15 (x9)
                        10 (x7)
                        40 (x1)
                        120 (x1)
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                [cost] : object {Book 6 - Ghost King's Rage.items.[].system.cost}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.cost.value} (6 different values)
                         (x349)
                        rare incense worth a total value of 300 gp (x1)
                        rare incense worth a total value of 150 gp (x1)
                        black onyx, see Table 7-1 (x1)
                        rare candles and incense worth a total value of 50 gp (x1)
                        rare incense and offerings worth a total value of 20 gp × the spell rank (x1)
                [counteraction] : boolean {Book 6 - Ghost King's Rage.items.[].system.counteraction} (2 different values)
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                    True (x23)
                [damage] : object {Book 6 - Ghost King's Rage.items.[].system.damage}
                    [0] : object {Book 6 - Ghost King's Rage.items.[].system.damage.0}
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                                False (x61)
                                True (x13)
                            string {Book 6 - Ghost King's Rage.items.[].system.damage.0.applyMod} (same value: 0)
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                            Length: min=1 max=2
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                                damage (x88)
                                healing (x11)
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                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.0.type} (13 different values)
                            force (x8)
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                            void (x17)
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                            bleed (x1)
                            fire (x11)
                            vitality (x7)
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                            acid (x4)
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                    [damageType] : string {Book 6 - Ghost King's Rage.items.[].system.damage.damageType} (3 different values)
                        piercing (x15)
                        slashing (x6)
                        bludgeoning (x4)
                    [dice] : integer {Book 6 - Ghost King's Rage.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 6 - Ghost King's Rage.items.[].system.damage.die} (4 different values)
                        d6 (x7)
                        d8 (x7)
                        d4 (x10)
                        d10 (x1)
                    [v1pnjhfu6e9akqe0] : object {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                    [S01QYJk4ki5zDbr9] : object {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.formula} (same value: 4d8)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.type} (same value: bludgeoning)
                    [lI9EQaXqSWU8wuZI] : object {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality)
                    [pX92NmS2GoYpHJrp] : object {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
                    [bmKxkM6C7wpQlsxf] : object {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.formula} (same value: )
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.type} (same value: void)
                    [F7dmCJUYa7dzGz9n] : object {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing)
                    [Xf082AUJaiQvTqg7] : object {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.applyMod} (same value: True)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.formula} (same value: 1d4)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.type} (same value: bludgeoning)
                    [1] : object {Book 6 - Ghost King's Rage.items.[].system.damage.1}
                        applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.1.formula} (same value: 9d6)
                        kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.1.kinds.[]} (same value: damage)
                        type : string {Book 6 - Ghost King's Rage.items.[].system.damage.1.type} (same value: slashing)
                [defense] : object {Book 6 - Ghost King's Rage.items.[].system.defense}
                    save : object {Book 6 - Ghost King's Rage.items.[].system.defense.save}
                        basic : boolean {Book 6 - Ghost King's Rage.items.[].system.defense.save.basic} (2 different values)
                            True (x54)
                            False (x73)
                        statistic : string {Book 6 - Ghost King's Rage.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x70)
                            will (x42)
                            reflex (x15)
                [duration] : object {Book 6 - Ghost King's Rage.items.[].system.duration}
                    [sustained] : boolean {Book 6 - Ghost King's Rage.items.[].system.duration.sustained} (2 different values)
                        False (x316)
                        True (x38)
                    value : mixed
                        string {Book 6 - Ghost King's Rage.items.[].system.duration.value} (18 different values)
                             (x171)
                            up to 10 minutes (x2)
                            10 minutes (x31)
                            1 hour (x28)
                            5 minutes (x9)
                            1 minute (x68)
                            varies (x7)
                            1 or more rounds (x1)
                            8 hours (x9)
                            until the next time you make your daily preparations (x6)
                            1 day (x3)
                            1 round (x3)
                            1 round or sustained up to 1 minute (x2)
                            until the start of your next turn (x6)
                            unlimited (x1)
                            until the end of your turn (x2)
                            20 minutes (x4)
                            1 year (x1)
                        integer {Book 6 - Ghost King's Rage.items.[].system.duration.value} (same value: 0)
                [heightening] : object {Book 6 - Ghost King's Rage.items.[].system.heightening}
                    [damage] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.damage}
                        [0] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.0} (10 different values)
                            2d6 (x23)
                            1d4 (x13)
                            1d6 (x18)
                            1d10 (x9)
                            10 (x2)
                            1d8 (x10)
                            2d4 (x4)
                            1d12 (x1)
                            2d8 (x1)
                            1d8+4 (x1)
                        [v1pnjhfu6e9akqe0] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                        [lI9EQaXqSWU8wuZI] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6)
                        [pX92NmS2GoYpHJrp] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
                        [bmKxkM6C7wpQlsxf] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.bmKxkM6C7wpQlsxf} (same value: 1d6)
                        [F7dmCJUYa7dzGz9n] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6)
                        [Xf082AUJaiQvTqg7] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.Xf082AUJaiQvTqg7} (same value: 1d4)
                        [1] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.1} (same value: 1d6)
                    [interval] : integer {Book 6 - Ghost King's Rage.items.[].system.heightening.interval} (2 different values)
                        1 (x91)
                        2 (x18)
                    [type] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.type} (2 different values)
                        interval (x109)
                        fixed (x47)
                    [levels] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels}
                        [5] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5}
                            [target] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry)
                            [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    1 mile (x4)
                                    120 feet (x3)
                        [3] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3}
                            [target] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    10 objects (x6)
                                    1 object of 3 bulk or less, or 1 creature (x1)
                                    1 willing creature (x4)
                            [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    60 feet (x3)
                                    touch (x4)
                        [6] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6}
                            target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    any number of objects (x6)
                                    10 creatures (x7)
                            [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
                        [9] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9}
                            [damage] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.formula} (same value: 8d8)
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.type} (same value: bludgeoning)
                            target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.target.value} (3 different values)
                                    up to 5 creatures (x1)
                                    10 creatures that aren't on their home plane (x1)
                                    5 creatures (x1)
                        [7] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7}
                            [area] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area.areaType} (same value: cone)
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area.value} (same value: 60)
                            target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    6 creatures (x5)
                                    10 creatures (x1)
                                    5 creatures (x5)
                        [4] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4}
                            target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.target.value} (3 different values)
                                    10 creatures you know by name and have met in person (x1)
                                    10 willing living creatures (x1)
                                    2 creatures (x5)
                            [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
                        [8] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8}
                            target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                [level] : object {Book 6 - Ghost King's Rage.items.[].system.level}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.level.value} (15 different values)
                        8 (x6)
                        7 (x16)
                        6 (x27)
                        5 (x34)
                        4 (x43)
                        3 (x38)
                        2 (x58)
                        1 (x129)
                        19 (x2)
                        0 (x35)
                        10 (x1)
                        11 (x2)
                        9 (x5)
                        20 (x2)
                        18 (x1)
                [location] : object {Book 6 - Ghost King's Rage.items.[].system.location}
                    [heightenedLevel] : integer {Book 6 - Ghost King's Rage.items.[].system.location.heightenedLevel} (9 different values)
                        9 (x10)
                        4 (x15)
                        5 (x13)
                        2 (x14)
                        3 (x9)
                        8 (x7)
                        7 (x10)
                        6 (x5)
                        1 (x3)
                    [value] : string {Book 6 - Ghost King's Rage.items.[].system.location.value} (23 different values)
                    [uses] : object {Book 6 - Ghost King's Rage.items.[].system.location.uses}
                        max : integer {Book 6 - Ghost King's Rage.items.[].system.location.uses.max} (3 different values)
                            2 (x2)
                            3 (x7)
                            1 (x1)
                        value : integer {Book 6 - Ghost King's Rage.items.[].system.location.uses.value} (3 different values)
                            2 (x2)
                            3 (x7)
                            1 (x1)
                [range] : mixed
                    object {Book 6 - Ghost King's Rage.items.[].system.range}
                        value : string {Book 6 - Ghost King's Rage.items.[].system.range.value} (12 different values)
                             (x92)
                            30 feet (x87)
                            touch (x81)
                            500 feet (x11)
                            120 feet (x40)
                            60 feet (x31)
                            100 miles (x2)
                            varies (x5)
                            planetary (x1)
                            10 feet (x2)
                            30-foot cone (x1)
                            40 feet (x1)
                    integer {Book 6 - Ghost King's Rage.items.[].system.range} (2 different values)
                        30 (x3)
                        120 (x1)
                [requirements] : string {Book 6 - Ghost King's Rage.items.[].system.requirements} (5 different values)
                     (x350)
                    You're a living creature (x1)
                    You can bleed (x1)
                    3 gp silver bell focus (x1)
                    An effect would deal physical or energy damage to you or a creature in range. (x1)
                [target] : object {Book 6 - Ghost King's Rage.items.[].system.target}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.target.value} (44 different values)
                [time] : object {Book 6 - Ghost King's Rage.items.[].system.time}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.time.value} (10 different values)
                        2 (x270)
                        1 day (x3)
                        1 minute (x15)
                        10 minutes (x15)
                        3 (x13)
                        reaction (x16)
                        1 (x10)
                        1 to 3 (x9)
                        1 hour (x2)
                        3 days (x1)
                [ritual] : object {Book 6 - Ghost King's Rage.items.[].system.ritual}
                    primary : object {Book 6 - Ghost King's Rage.items.[].system.ritual.primary}
                        check : string {Book 6 - Ghost King's Rage.items.[].system.ritual.primary.check} (5 different values)
                            Occultism (master) (x1)
                            Occultism (master) or Religion (master) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                            Occultism (expert) or Religion (expert) (x1)
                            Religion (x1)
                    secondary : object {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary}
                        casters : integer {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary.casters} (3 different values)
                            2 (x1)
                            1 (x3)
                            0 (x1)
                        checks : string {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary.checks} (5 different values)
                            Performance, Society (x1)
                            Occultism or Religion (whichever is used for the primary check) (x1)
                            Religion (x1)
                            Occultism or Religion (whichever isn't used for the primary check) (x1)
                            Crafting, Performance (x1)
                [baseItem] : string {Book 6 - Ghost King's Rage.items.[].system.baseItem} (21 different values)
                [bulk] : object {Book 6 - Ghost King's Rage.items.[].system.bulk}
                    value : mixed
                        integer {Book 6 - Ghost King's Rage.items.[].system.bulk.value} (5 different values)
                            0 (x3)
                            1 (x15)
                            3 (x1)
                            2 (x5)
                            4 (x1)
                        float {Book 6 - Ghost King's Rage.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {Book 6 - Ghost King's Rage.items.[].system.equipped}
                    carryType : string {Book 6 - Ghost King's Rage.items.[].system.equipped.carryType} (2 different values)
                        worn (x42)
                        held (x3)
                    [invested] : mixed
                    [handsHeld] : integer {Book 6 - Ghost King's Rage.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x38)
                        1 (x3)
                    [inSlot] : boolean {Book 6 - Ghost King's Rage.items.[].system.equipped.inSlot} (2 different values)
                        True (x7)
                        False (x1)
                [hardness] : integer {Book 6 - Ghost King's Rage.items.[].system.hardness} (4 different values)
                    0 (x42)
                    13 (x1)
                    10 (x1)
                    20 (x1)
                [hp] : object {Book 6 - Ghost King's Rage.items.[].system.hp}
                    max : integer {Book 6 - Ghost King's Rage.items.[].system.hp.max} (4 different values)
                        0 (x42)
                        104 (x1)
                        60 (x1)
                        160 (x1)
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.hp.value} (4 different values)
                        0 (x42)
                        104 (x1)
                        60 (x1)
                        160 (x1)
                [material] : object {Book 6 - Ghost King's Rage.items.[].system.material}
                    [grade] : string {Book 6 - Ghost King's Rage.items.[].system.material.grade} (same value: standard)
                    [type] : string {Book 6 - Ghost King's Rage.items.[].system.material.type} (same value: adamantine)
                [price] : object {Book 6 - Ghost King's Rage.items.[].system.price}
                    value : object {Book 6 - Ghost King's Rage.items.[].system.price.value}
                        [gp] : integer {Book 6 - Ghost King's Rage.items.[].system.price.value.gp} (13 different values)
                            40000 (x2)
                            2 (x4)
                            1000 (x1)
                            18 (x1)
                            1 (x6)
                            1350 (x1)
                            3 (x2)
                            67000 (x1)
                            70000 (x1)
                            8 (x2)
                            30 (x1)
                            1400 (x1)
                            24000 (x1)
                        [sp] : integer {Book 6 - Ghost King's Rage.items.[].system.price.value.sp} (4 different values)
                            1 (x8)
                            5 (x1)
                            2 (x9)
                            3 (x1)
                [quantity] : integer {Book 6 - Ghost King's Rage.items.[].system.quantity} (2 different values)
                    1 (x41)
                    4 (x4)
                [size] : string {Book 6 - Ghost King's Rage.items.[].system.size} (2 different values)
                    lg (x1)
                    med (x44)
                [usage] : object {Book 6 - Ghost King's Rage.items.[].system.usage}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.usage.value} (3 different values)
                        worn (x2)
                        held-in-one-hand (x28)
                        held-in-two-hands (x4)
                [attack] : object {Book 6 - Ghost King's Rage.items.[].system.attack}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 6 - Ghost King's Rage.items.[].system.attackEffects}
                    value : array<string> {Book 6 - Ghost King's Rage.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.attackEffects.value.[]} (14 different values)
                            aquatic-advantage (x3)
                            rancid-bloat (x1)
                            overwhelming-ectoplasm (x2)
                            improved-grab (x3)
                            spirit-touch (x6)
                            blessed-armaments (x2)
                            invasive-thoughts (x2)
                            vampire-vetalarana-manipulator-paralyzing-claws (x1)
                            grab (x1)
                            corpsekiller (x2)
                            final-rest (x4)
                            siphon-soul (x2)
                            feed (x1)
                            cold-beyond-cold (x1)
                    [custom] : string {Book 6 - Ghost King's Rage.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {Book 6 - Ghost King's Rage.items.[].system.bonus}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.bonus.value} (19 different values)
                        36 (x2)
                        0 (x25)
                        30 (x4)
                        26 (x1)
                        33 (x18)
                        38 (x4)
                        31 (x5)
                        28 (x4)
                        27 (x1)
                        35 (x2)
                        39 (x1)
                        32 (x7)
                        34 (x2)
                        25 (x9)
                        43 (x1)
                        41 (x2)
                        19 (x1)
                        40 (x1)
                        29 (x2)
                [damageRolls] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls}
                    [CUGqqxBhFxGcJFME] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damage} (same value: 4d8+18)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damageType} (same value: slashing)
                    [ACXEVJLJEc4401Yp] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damage} (same value: 2d8+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damageType} (same value: slashing)
                    [MxDfQhHhU9BPnAq6] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damage} (same value: 2d6+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damageType} (same value: piercing)
                    [Um0JsgTDgON5Bp24] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damage} (same value: 1d6+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damageType} (same value: piercing)
                    [IgyeY1y1QSY1MAe7] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damage} (same value: 3d12+19)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damageType} (same value: bludgeoning)
                    [BXvg2s54fAWaYhlz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damage} (same value: 4d10+22)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damageType} (same value: bludgeoning)
                    [DhHvK1jwXobkKy8Z] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damage} (same value: 3d4+8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damageType} (same value: piercing)
                    [DR10Wv5lZieNIPlX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damage} (same value: 1d4+8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damageType} (same value: bludgeoning)
                    [36j3XgFMKah4XuUP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP.damage} (same value: 3d4+8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP.damageType} (same value: piercing)
                    [jCyIPBB6LdSYHhp1] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damage} (same value: 3d8+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damageType} (same value: piercing)
                    [2iTn519IV1eM6oeP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP.damage} (same value: 2d8+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP.damageType} (same value: bludgeoning)
                    [G1iw8xwJifDIDWHm] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damage} (same value: 3d8+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damageType} (same value: piercing)
                    [MXYunjjsnHVWzoMz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damage} (same value: 4d12+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damageType} (same value: bludgeoning)
                    [33wYEHp5zBlOiz1S] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damage} (same value: 3d12+10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damageType} (same value: bludgeoning)
                    [kKMtgP3vK4oXQmjM] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damage} (same value: 3d10+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damageType} (same value: piercing)
                    [dPV8frbBkWJgT1ns] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damage} (same value: 3d10+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damageType} (same value: piercing)
                    [nRt3e7rDsGbz40G2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damage} (same value: 3d6+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damageType} (same value: bludgeoning)
                    [o7YxXPCNxW1UNLNy] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damage} (same value: 1d6+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damageType} (same value: piercing)
                    [4nSl4N8OHXdJZKRx] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damage} (same value: 4d4)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damageType} (same value: cold)
                    [IElzcVv8sjF8wMYp] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damage} (same value: 3d4+12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damageType} (same value: piercing)
                    [d5xHOQwN5e2oKN2X] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damage} (same value: 4d4)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damageType} (same value: cold)
                    [phqkuCKF8TvroFWF] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF.damage} (same value: 1d4+12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF.damageType} (same value: piercing)
                    [deLAq6BQummo8UYc] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc.damage} (same value: 3d8+18)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc.damageType} (same value: piercing)
                    [t52cffiIDD1to0MU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU.damage} (same value: 2d8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU.damageType} (same value: mental)
                    [6JoXSF2qrQk5ycK8] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damage} (same value: 2d8+13)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damageType} (same value: piercing)
                    [wLXfA7gMA1ZD7JC3] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damage} (same value: 2d8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damageType} (same value: mental)
                    [utQrT9dnTPl96zNo] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo.damage} (same value: 4d10+16)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo.damageType} (same value: slashing)
                    [Z3ghDg6QM711n0p4] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damage} (same value: 3d6+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damageType} (same value: bludgeoning)
                    [5mZEEgPUkeYidJU2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damage} (2 different values)
                            3d4+12 (x1)
                            2d4+6 (x1)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damageType} (same value: bludgeoning)
                    [0] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0.damage} (3 different values)
                            3d12 + 12 (x1)
                            3d10 + 12 (x1)
                            3d10+16 (x1)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0.damageType} (3 different values)
                            bludgeoning (x1)
                            piercing (x1)
                            void (x1)
                    [YEyXUx7OV9yLAI9x] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damage} (same value: 6d12+41)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damageType} (same value: piercing)
                    [RJKuUfTFBgtnVcF6] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damage} (same value: 3d8+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damageType} (same value: slashing)
                    [cbDkuLEX0os7vyVP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damage} (same value: 3d4+7)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damageType} (same value: piercing)
                    [SVPf9V5TCKqR63Bv] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damage} (same value: 3d4+7)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damageType} (same value: piercing)
                    [8JlcNAiUjQQJ5UxS] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damage} (same value: 3d6+12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damageType} (same value: piercing)
                    [9JhJiB07ULv8iD2U] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damage} (same value: 1d4+12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damageType} (same value: piercing)
                    [MJtbHLt3OQSZN9BX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damage} (same value: 1d4+12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damageType} (same value: piercing)
                    [ET3PRJGIwWkMEeBM] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damage} (same value: 3d8+17)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damageType} (same value: slashing)
                    [OerCp3ItqMwBYb2x] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damage} (same value: 2d10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damageType} (same value: fire)
                    [aVpxlsxcW2xWMytm] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damage} (same value: 2d8+17)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damageType} (same value: bludgeoning)
                    [r38oRv5WdB5bbVK7] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damage} (same value: 2d10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damageType} (same value: fire)
                    [SplCF9GhDCXfm38u] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u.damage} (same value: 3d6+17)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u.damageType} (same value: piercing)
                    [TgYfGiqHWy5OWDYq] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damage} (same value: 2d10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damageType} (same value: fire)
                    [tRGPL7h6njGyLyUS] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damage} (same value: 3d8+13)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damageType} (same value: slashing)
                    [UYh1IFCfNSbJb9qz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damage} (same value: 3d6+13)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damageType} (same value: bludgeoning)
                    [WLcYt4OrZIT3znRV] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damage} (same value: 3d6+13)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damageType} (same value: bludgeoning)
                    [xQ1ypxiHNYNH1YD0] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damage} (same value: 1d8+8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damageType} (same value: piercing)
                    [GTXYXroFKS7jQzzD] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damage} (same value: 3d4+18)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damageType} (same value: piercing)
                    [4YWPkuRygqNe0O74] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74.damage} (same value: 3d4+18)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74.damageType} (same value: piercing)
                    [5wWY2j06p99KmndK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK.damage} (same value: 6d10+48)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK.damageType} (same value: piercing)
                    [lniYAkjSR4N6MPdi] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damage} (same value: 2d10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damageType} (same value: cold)
                    [VskRr3jkmhUgh2WK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damage} (same value: 4d10+22)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damageType} (same value: slashing)
                    [1] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1.damage} (same value: 1d10)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1.damageType} (same value: bleed)
                    [ei3gjdkkltavh4cr2sww] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: void)
                    [nu6jqckfio7b1q2apiio] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: void)
                    [1RYdxz4S215Mf8PU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damage} (same value: 4d10+20)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damageType} (same value: piercing)
                    [HCUmAphnCHnJNPdU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damage} (same value: 3d10+20)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damageType} (same value: bludgeoning)
                    [FXt8isVglNR1HXTX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX.damage} (same value: 8d10+40)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX.damageType} (same value: piercing)
                    [VTOP8y9ReemfjeE2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damage} (same value: 3d10+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damageType} (same value: bludgeoning)
                    [QUf6aHbzzbJaGtMW] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damage} (same value: 2d10+15)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damageType} (same value: bludgeoning)
                    [NF7lvpiFrwl0iEMV] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damage} (same value: 2d12+18)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damageType} (same value: bludgeoning)
                    [wkmydREMGiOq7p93] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93.damage} (same value: 1d12)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93.damageType} (same value: fire)
                    [qm8AVojldkvAJu6D] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D.damage} (same value: 8d10+44)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D.damageType} (same value: fire)
                    [Ws8OtIZ6LqWb2DmK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damage} (same value: 3d4+7)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damageType} (same value: piercing)
                    [fedqst0kk5cqty64ov7c] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damage} (same value: 3d12+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damageType} (same value: slashing)
                    [tyqklk4lgjlc3xfdnemy] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damage} (same value: 3d8+14)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damageType} (same value: slashing)
                    [ZoGyWEv0ij9QpL9P] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P}
                        damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damage} (same value: 6d8+8)
                        damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damageType} (same value: cold)
                [weaponType] : object {Book 6 - Ghost King's Rage.items.[].system.weaponType}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.weaponType.value} (2 different values)
                        melee (x46)
                        ranged (x21)
                [mod] : object {Book 6 - Ghost King's Rage.items.[].system.mod}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.mod.value} (10 different values)
                        35 (x3)
                        29 (x1)
                        30 (x2)
                        33 (x2)
                        41 (x2)
                        37 (x1)
                        24 (x1)
                        32 (x1)
                        19 (x1)
                        25 (x1)
                [proficient] : object {Book 6 - Ghost King's Rage.items.[].system.proficient}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.proficient.value} (same value: 0)
                [bonusDamage] : object {Book 6 - Ghost King's Rage.items.[].system.bonusDamage}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.bonusDamage.value} (same value: 0)
                [group] : string {Book 6 - Ghost King's Rage.items.[].system.group} (11 different values)
                    dart (x3)
                    sword (x4)
                    shield (x1)
                    plate (x4)
                    knife (x8)
                    spear (x1)
                    club (x3)
                    leather (x3)
                    polearm (x3)
                    crossbow (x1)
                    hammer (x1)
                [reload] : object {Book 6 - Ghost King's Rage.items.[].system.reload}
                    value : string {Book 6 - Ghost King's Rage.items.[].system.reload.value} (3 different values)
                        - (x13)
                         (x11)
                        1 (x1)
                [runes] : object {Book 6 - Ghost King's Rage.items.[].system.runes}
                    [potency] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.potency} (2 different values)
                        0 (x10)
                        2 (x23)
                    [property] : array<> {Book 6 - Ghost King's Rage.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.striking} (3 different values)
                        0 (x9)
                        1 (x6)
                        2 (x10)
                    [reinforcing] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.resilient} (2 different values)
                        1 (x7)
                        0 (x1)
                [splashDamage] : object {Book 6 - Ghost King's Rage.items.[].system.splashDamage}
                    value : integer {Book 6 - Ghost King's Rage.items.[].system.splashDamage.value} (same value: 0)
                [acBonus] : integer {Book 6 - Ghost King's Rage.items.[].system.acBonus} (5 different values)
                    2 (x4)
                    5 (x1)
                    1 (x3)
                    4 (x2)
                    6 (x1)
                [specific] : object {Book 6 - Ghost King's Rage.items.[].system.specific}
                    [integrated] : mixed
                    material : object {Book 6 - Ghost King's Rage.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 6 - Ghost King's Rage.items.[].system.specific.runes}
                        reinforcing : integer {Book 6 - Ghost King's Rage.items.[].system.specific.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {Book 6 - Ghost King's Rage.items.[].system.speedPenalty} (3 different values)
                    0 (x7)
                    -10 (x2)
                    -5 (x2)
                [checkPenalty] : integer {Book 6 - Ghost King's Rage.items.[].system.checkPenalty} (4 different values)
                    -3 (x2)
                    0 (x1)
                    -1 (x3)
                    -2 (x2)
                [dexCap] : integer {Book 6 - Ghost King's Rage.items.[].system.dexCap} (4 different values)
                    1 (x3)
                    3 (x2)
                    4 (x2)
                    0 (x1)
                [strength] : integer {Book 6 - Ghost King's Rage.items.[].system.strength} (4 different values)
                    3 (x3)
                    0 (x3)
                    1 (x1)
                    4 (x1)
                [frequency] : object {Book 6 - Ghost King's Rage.items.[].system.frequency}
                    max : integer {Book 6 - Ghost King's Rage.items.[].system.frequency.max} (2 different values)
                        1 (x19)
                        3 (x1)
                    per : string {Book 6 - Ghost King's Rage.items.[].system.frequency.per} (3 different values)
                        round (x8)
                        day (x7)
                        turn (x5)
                    [value] : integer {Book 6 - Ghost King's Rage.items.[].system.frequency.value} (same value: 1)
                [overlays] : object {Book 6 - Ghost King's Rage.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    [cUFX7ExSLeoa3vIF] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    [zFWsMjoeCnLxqJaV] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                    [YK6X9Uqj3TmG199H] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H)
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system}
                            area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area}
                                areaType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3)
                    [4gyp3qlsv5ywdyjq] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [z04svm1cvfcxtplb] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [37gy7l19tik74o4s] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x3)
                                        healing (x3)
                                        manipulate (x3)
                                        vitality (x3)
                    [7qdtetowq348s9oc] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x3)
                                        healing (x3)
                                        manipulate (x3)
                                        vitality (x3)
                    [lfxcoz2d3f8j2zq1] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x3)
                                        healing (x3)
                                        manipulate (x3)
                                        vitality (x3)
                    [2a6Vm4mIjBgrzlO2] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6)
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage)
                                    materials : array<> {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void)
                            defense : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude)
                            heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6)
                                interval : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval)
                    [gHIOzknAtexc6GUE] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6)
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing)
                                    materials : array<> {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped)
                            [defense] : mixed
                            heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6)
                                interval : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval)
                    [CXLBoUCDAyNLYJLa] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa}
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
                                    [category] : mixed
                                    kinds : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage)
                                    type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold)
                            rules : ###FoundryRulesObject###
                            traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits}
                                value : array<string> {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
                                        cold (x1)
                                        concentrate (x1)
                                        manipulate (x1)
                    [rxA3woadtvHLq4xZ] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ}
                        name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire))
                        overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override)
                        sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
                        system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system}
                            damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage}
                                0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
                                    [category] : mixed
                            rules : ###FoundryRulesObject###
                [deathNote] : boolean {Book 6 - Ghost King's Rage.items.[].system.deathNote} (same value: True)
                [overrides] : array<> {Book 6 - Ghost King's Rage.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {Book 6 - Ghost King's Rage.items.[].system.references}
                    children : array<> {Book 6 - Ghost King's Rage.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Book 6 - Ghost King's Rage.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Book 6 - Ghost King's Rage.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Book 6 - Ghost King's Rage.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Book 6 - Ghost King's Rage.items.[].system.value}
                    isValued : boolean {Book 6 - Ghost King's Rage.items.[].system.value.isValued} (2 different values)
                        False (x1)
                        True (x1)
                    [value] : integer {Book 6 - Ghost King's Rage.items.[].system.value.value} (same value: 1)
            type : string {Book 6 - Ghost King's Rage.items.[].type} (10 different values)
                action (x214)
                spellcastingEntry (x30)
                spell (x354)
                equipment (x9)
                melee (x67)
                lore (x15)
                weapon (x25)
                shield (x3)
                armor (x8)
                condition (x2)
            [_stats] : object {Book 6 - Ghost King's Rage.items.[]._stats}
                compendiumSource : string {Book 6 - Ghost King's Rage.items.[]._stats.compendiumSource} (218 different values)
            [flags] : object {Book 6 - Ghost King's Rage.items.[].flags}
                pf2e : object {Book 6 - Ghost King's Rage.items.[].flags.pf2e}
                    linkedWeapon : string {Book 6 - Ghost King's Rage.items.[].flags.pf2e.linkedWeapon} (20 different values)
                        Z82AdmhDztEQ1Zz2 (x1)
                        MwKqf02y9DLE2s40 (x1)
                        ZQImEDsFQul1XdXx (x1)
                        AYJEYlmYJ663pwnK (x2)
                        nSWYHtEIfDX1f1iV (x2)
                        HCexVSR35RdvQhYi (x1)
                        lXLRqnfTE9V9E7AM (x1)
                        LjKCJW6TRP0p5dkE (x2)
                        4bxWxFS12G3iBuRT (x2)
                        34ESKpFVPKD2K0fc (x2)
                        FZnb3ifrzOk33COG (x8)
                        rLEgd4MaJAlQya1j (x1)
                        zLYnmOT06b86tCLJ (x2)
                        qiIk99TJEFKCj3QH (x1)
                        9TF6Zg6lp7WjMK52 (x1)
                        HMiv3afmnwOfZYgH (x1)
                        UOKwdCh7MrZhenl7 (x2)
                        n5Cac3WxOB3lqjuW (x1)
                        badAyHRqjGf2RfLO (x2)
                        YOHlDvEPoRGPFNu4 (x1)
    name : string {Book 6 - Ghost King's Rage.name} (all different values)
    system : object {Book 6 - Ghost King's Rage.system}
        attributes : object {Book 6 - Ghost King's Rage.system.attributes}
            ac : object {Book 6 - Ghost King's Rage.system.attributes.ac}
                value : integer {Book 6 - Ghost King's Rage.system.attributes.ac.value} (13 different values)
                    0 (x16)
                    40 (x8)
                    37 (x3)
                    45 (x2)
                    39 (x7)
                    38 (x1)
                    41 (x3)
                    43 (x4)
                    36 (x6)
                    42 (x1)
                    29 (x2)
                    27 (x1)
                    48 (x1)
                [details] : string {Book 6 - Ghost King's Rage.system.attributes.ac.details} (5 different values)
                     (x27)
                    (39 with shield) (x1)
                    43 if shield raised (x1)
                    43 with shield raised (x1)
                    or 36 vs. non-magical (x1)
            [emitsSound] : string {Book 6 - Ghost King's Rage.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 6 - Ghost King's Rage.system.attributes.hardness} (7 different values)
                0 (x16)
                28 (x1)
                33 (x2)
                35 (x2)
                32 (x1)
                29 (x1)
                25 (x1)
            hp : object {Book 6 - Ghost King's Rage.system.attributes.hp}
                details : string {Book 6 - Ghost King's Rage.system.attributes.hp.details} (10 different values)
                     (x38)
                    void healing (x8)
                    fast healing 20, mental rebirth, void healing (x1)
                    troop defenses (x1)
                    void healing, rejuvenation (x2)
                    Void Healing (x1)
                    shadow healing (x1)
                    Per pillar (x1)
                    Per comet (x1)
                    Per Eye (x1)
                max : integer {Book 6 - Ghost King's Rage.system.attributes.hp.max} (30 different values)
                temp : integer {Book 6 - Ghost King's Rage.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 6 - Ghost King's Rage.system.attributes.hp.value} (30 different values)
            [stealth] : object {Book 6 - Ghost King's Rage.system.attributes.stealth}
                details : string {Book 6 - Ghost King's Rage.system.attributes.stealth.details} (6 different values)
                    <p>(master)</p> (x10)
                    <p>(master) or @Check[perception|dc:50] (legendary) to notice the bypass button hidden in Urgathoa's skeletal feet</p> (x1)
                     (x1)
                    <p>(legendary)</p> (x10)
                    <p>(legendary); @Check[perception|dc:20] to notice the warning carved in the door frame</p> (x1)
                    <p>(master) or @Check[perception|dc:50|traits:secret] (legendary) to notice the bypass button hidden in a skull's eye socket</p> (x1)
                value : integer {Book 6 - Ghost King's Rage.system.attributes.stealth.value} (14 different values)
                    45 (x1)
                    24 (x1)
                    37 (x4)
                    43 (x2)
                    38 (x5)
                    29 (x1)
                    41 (x2)
                    51 (x1)
                    35 (x2)
                    40 (x1)
                    33 (x1)
                    32 (x1)
                    42 (x1)
                    48 (x1)
            [allSaves] : object {Book 6 - Ghost King's Rage.system.attributes.allSaves}
                value : string {Book 6 - Ghost King's Rage.system.attributes.allSaves.value} (4 different values)
                     (x27)
                    +2 status to all saves vs. mental and possession (x1)
                    +2 status to all saves vs. magic (x1)
                    +1 status to all saves vs. magic (x2)
            [immunities] : array<object> {Book 6 - Ghost King's Rage.system.attributes.immunities}
                Length: min=0 max=9
                Value type: object {Book 6 - Ghost King's Rage.system.attributes.immunities.[]}
                    type : string {Book 6 - Ghost King's Rage.system.attributes.immunities.[].type} (19 different values)
                        death-effects (x16)
                        disease (x15)
                        paralyzed (x11)
                        poison (x11)
                        unconscious (x10)
                        critical-hits (x9)
                        precision (x11)
                        emotion (x1)
                        fear-effects (x1)
                        sleep (x2)
                        mental (x1)
                        cold (x2)
                        drained (x2)
                        acid (x1)
                        void (x1)
                        piercing (x1)
                        vitality (x1)
                        slashing (x1)
                        visual (x1)
                    [exceptions] : array<> {Book 6 - Ghost King's Rage.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
            [resistances] : array<object> {Book 6 - Ghost King's Rage.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Book 6 - Ghost King's Rage.system.attributes.resistances.[]}
                    type : string {Book 6 - Ghost King's Rage.system.attributes.resistances.[].type} (10 different values)
                        cold (x5)
                        electricity (x3)
                        fire (x4)
                        piercing (x3)
                        slashing (x3)
                        physical (x3)
                        void (x8)
                        poison (x4)
                        mental (x1)
                        all-damage (x1)
                    value : integer {Book 6 - Ghost King's Rage.system.attributes.resistances.[].value} (4 different values)
                        20 (x9)
                        15 (x9)
                        10 (x16)
                        13 (x1)
                    [exceptions] : array<string> {Book 6 - Ghost King's Rage.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {Book 6 - Ghost King's Rage.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            adamantine (x1)
                            non-magical (x1)
                            silver (x1)
            [speed] : object {Book 6 - Ghost King's Rage.system.attributes.speed}
                otherSpeeds : array<object> {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            swim (x3)
                            fly (x6)
                            climb (x3)
                            burrow (x1)
                        value : integer {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            40 (x8)
                            35 (x1)
                            80 (x1)
                            50 (x1)
                            20 (x2)
                value : integer {Book 6 - Ghost King's Rage.system.attributes.speed.value} (8 different values)
                    35 (x1)
                    20 (x3)
                    25 (x20)
                    40 (x3)
                    50 (x1)
                    30 (x1)
                    80 (x1)
                    0 (x1)
                [details] : string {Book 6 - Ghost King's Rage.system.attributes.speed.details} (2 different values)
                    swift steps, tenebral form (x1)
                    (20 feet with armor) (x2)
            [weaknesses] : array<object> {Book 6 - Ghost King's Rage.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[]}
                    type : string {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[].type} (7 different values)
                        vitality (x3)
                        area-damage (x1)
                        splash-damage (x1)
                        force (x1)
                        ghost-touch (x1)
                        light (x1)
                        slashing (x1)
                    value : integer {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[].value} (3 different values)
                        10 (x1)
                        15 (x5)
                        20 (x3)
        [creatureType] : string {Book 6 - Ghost King's Rage.system.creatureType} (same value: )
        details : object {Book 6 - Ghost King's Rage.system.details}
            [description] : string {Book 6 - Ghost King's Rage.system.details.description} (24 different values)
            [disable] : string {Book 6 - Ghost King's Rage.system.details.disable} (24 different values)
            [isComplex] : boolean {Book 6 - Ghost King's Rage.system.details.isComplex} (2 different values)
                True (x13)
                False (x11)
            level : object {Book 6 - Ghost King's Rage.system.details.level}
                value : integer {Book 6 - Ghost King's Rage.system.details.level.value} (10 different values)
                    18 (x9)
                    19 (x8)
                    15 (x2)
                    17 (x9)
                    21 (x4)
                    20 (x10)
                    16 (x10)
                    13 (x1)
                    9 (x1)
                    14 (x1)
            publication : object {Book 6 - Ghost King's Rage.system.details.publication}
                license : string {Book 6 - Ghost King's Rage.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 6 - Ghost King's Rage.system.details.publication.remaster} (same value: False)
                title : string {Book 6 - Ghost King's Rage.system.details.publication.title} (same value: Pathfinder #186: Ghost King's Rage)
            [reset] : string {Book 6 - Ghost King's Rage.system.details.reset} (9 different values)
                <p>The trap deactivates and resets if 1 minute passes without any undead or creatures with void healing in the garden.</p> (x1)
                 (x12)
                <p>The trap resets automatically if triggered, after 1 minute if the bypass button is pressed, or after 15 minutes if disabled or counteracted.</p> (x2)
                <p>The trap deactivates and resets after 1 minute.</p> (x1)
                <p>The trap resets automatically if triggered and doesn't reset if disabled.</p> (x1)
                <p>1 hour.</p> (x4)
                <p>The trap deactivates and resets if 1 minute passes without any souls in the area.</p> (x1)
                <p>The trap resets after 1 hour.</p> (x1)
                <p>The trap resets after 24 hours.</p> (x1)
            [routine] : string {Book 6 - Ghost King's Rage.system.details.routine} (14 different values)
                <p>(1 action) The birds swarm wildly through the garden, pecking and slashing at all undead creatures and creatures with void healing in the garden, dealing @Damage[(3d10+20)[slashing]] damage and @Damage[1d10[bleed]] damage (@Check[reflex|dc:44|basic]).</p> (x1)
                <p>(2 actions) Noph frantically pecks and stomps on the console, using each action to press a random sigil. Roll [[/gmr 1d6 #Pressed Sigil]] to determine which sigil Noph presses. Psychopomps are immune to the effects of these sigils.</p>
            <p><strong>1</strong> The area is flooded with holy light, dealing @Damage[(3d12+19)[vitality]] damage to each creature in the area (@Check[reflex|dc:43|basic]).</p>
            <p><strong>2</strong> The area is flooded with unholy darkness, dealing @Damage[(3d12+19)[void]] damage to each creature in the area (@Check[reflex|dc:43|basic]).</p>
            <p><strong>3</strong> The area is flooded with blue flames, dealing @Damage[(3d10+19)[fire]] damage to each creature in the area (@Check[reflex|dc:43|basic]). On a critical failure, a creature additionally takes @Damage[1d10[persistent,fire]] damage.</p>
            <p><strong>4</strong> A comet streaks through the area, attacking the nearest creature to Noph with a comet Strike.</p>
            <p><strong>5</strong> Force tethers sprout from the floor, grasping at intruders. Each creature in the area is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round unless they succeed at a @Check[fortitude|dc:43] save.</p>
            <p><strong>6</strong> Ghostly blue mist surrounds each psychopomp in the area, healing them @Damage[(3d8+19)[healing]]{3d8+19} HP and granting them @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} for 1 round.</p> (x1)
                 (x11)
                <p>(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] creature, in any combination.</p> (x1)
                <p>(1 action) A wave of force flows down the hall from north to south, dealing @Damage[(3d10+20)[force]] damage to each creature in the corridor. Each creature must attempt a @Check[reflex|dc:40|basic]. On a failure, a creature is pushed back 5 feet (10 feet on a critical failure). If this movement would cause a creature to hit another creature, both creatures take @Damage[1d6[bludgeoning]] damage. If this movement would cause a creature to hit a force barrier, the creature takes @Damage[2d6[bludgeoning]] damage. Animals, plants, and worshippers of Pharasma are immune to this force damage.</p> (x1)
                <p>(1 action) The tunnel compresses, crushing all creatures in it and dealing @Damage[(4d10+22)[bludgeoning]] damage (@Check[fortitude|dc:42|basic]). On a failed save, a creature additionally becomes @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 42).</p> (x1)
                <p>(4 actions) The trap loses 1 action each turn for each removed or isolated keystone. Each keystone spends 1 action to release a wave of force, dealing @Damage[(4d10+22)[force]] damage in a @Template[cone|distance:15] (@Check[reflex|dc:42|basic]) and pushing each creature back 5 feet. On a failed save, the distance a creature is pushed increases to 10 feet.</p> (x1)
                <p>(8 actions) This trap loses 2 actions each turn for each disabled shadow lash. Each shadow lash has 2 actions it can use to perform the following actions.</p> (x1)
                <p>(4 actions) This trap loses 1 action each turn for each disabled spirit collector. Each spirit collector uses 1 action to drain the souls of all creatures within 30 feet, dealing @Damage[(4d10+20)[force]] damage (@Check[fortitude|dc:46|basic]). On a failed save, a creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} or increases their drained and stupefied conditions by 1 (by 2 on a critical failure).</p> (x1)
                <p>(4 actions) This trap loses 1 action each turn for each disabled pillar. Each pillar uses 1 action to emit a @Template[emanation|distance:30]{30-foot-radius burst} of inhibiting energy that slows souls. Each non-psychopomp creature with a soul in the area is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} unless they succeed at a @Check[fortitude|dc:43] save.</p> (x1)
                <p>(3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.</p> (x1)
                <p>(1 action) On its initiative, the time rift alters each creature's timeline. Each creature in the area rolls a [[/gmr 1d4 #Time Rift Effect]]{1d4} to randomly determine the effect on them.</p>
            <p><strong>1</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p>
            <p><strong>2</strong> The creature is unaffected.</p>
            <p><strong>3</strong> The creature is affected erratically by time; they're @UUID[Compendium.pf2e.conditionitems.Item.Concealed] for 1 round.</p>
            <p><strong>4</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Quickened] 1 for 1 round.</p> (x1)
                <p>(2 actions) On its initiative, the Fiendflame Cage uses 1 action to release a wave of hellfire, dealing @Damage[(2d10+12)[spirit],(2d10+12)[fire]|traits:unholy]{2d10+12 spirit damage and 2d10+12 fire damage} to all creatures in a @Template[burst|distance:15]{15-foot-radius burst} (@Check[reflex|dc:47|basic]). The Fiendflame Cage uses its second action to release a wave of holy light, dealing @Damage[(2d10+12)[spirit],(2d10+12)[fire]|traits:holy]{2d10+12 spirit damage and 2d10+12 fire damage} to all creatures in a @Template[burst|distance:15]{15-foot-radius burst} (@Check[reflex|dc:47|basic]).</p> (x1)
                <p>(1 action) The trap shoots a concentrated beam of fire at a random intruder. The trap makes an eye beam Strike. If one of Urgathoa's eyes has been disabled, this Strike deals half damage.</p> (x1)
            [blurb] : string {Book 6 - Ghost King's Rage.system.details.blurb} (4 different values)
                 (x28)
                Male vetalarana vampire (x1)
                Female shoki psychopomp (x1)
                Variant vanth (x1)
            [languages] : object {Book 6 - Ghost King's Rage.system.details.languages}
                details : string {Book 6 - Ghost King's Rage.system.details.languages.details} (6 different values)
                    telepathy 100 feet, tongues (x1)
                     (x24)
                    telepathy 30 feet (x1)
                    (can't speak any language) (x1)
                    telepathy 100 feet; tongues (x1)
                    tongues (x3)
                value : array<string> {Book 6 - Ghost King's Rage.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Book 6 - Ghost King's Rage.system.details.languages.value.[]} (19 different values)
                        common (x20)
                        draconic (x2)
                        necril (x21)
                        sphinx (x1)
                        thalassic (x2)
                        kelish (x8)
                        osiriani (x10)
                        chthonian (x6)
                        diabolic (x6)
                        empyrean (x4)
                        requian (x6)
                        elven (x1)
                        aklo (x2)
                        sakvroth (x1)
                        shae (x1)
                        ancient-osiriani (x1)
                        vudrani (x1)
                        halfling (x1)
                        orcish (x1)
            [privateNotes] : string {Book 6 - Ghost King's Rage.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 6 - Ghost King's Rage.system.details.publicNotes} (12 different values)
                 (x19)
                <p>Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over centuries, after their tomb or lair becomes flooded.</p> (x1)
                <p>Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.</p>
            <hr />
            <p>Psychopomps preside over death and the cycle of souls.</p> (x1)
                <p>Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness.</p> (x1)
                <p>Shokis are shepherds who lead wayward souls to the Boneyard.</p>
            <hr />
            <p>Psychopomps preside over death and the cycle of souls.</p> (x2)
                <p>Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest dawnsilver. While massive in construction, they possess amazing speed and grace through literal fluidity. Unpredictable and flexible, they can melt into liquid form and reform into a solid shape in mere seconds, allowing them to shape their limbs into sharp spikes or heavy fists as needed.</p>
            <hr />
            <p>Powerful constructs that blend magic and raw material, golems make ideal guardians and bodyguards, with forms and functions as varied as the needs of those who employ them. As their crafters experiment with more exotic components and create new formulas, golems with surprising abilities emerge.</p> (x1)
                <p>Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.</p>
            <hr />
            <p>Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shabtis discover their nature and often become adrift, drowning in the feelings and memories of their foul creator, with no true purpose and identities of their own.</p> (x1)
                <p>Shabti votaries are devout clerics of Pharasma who heal and protect their allies while destroying enemies of their faith. Although shabti votaries focus primarily on destroying undead, they remain a potent enemy against living foes.</p>
            <hr />
            <p>Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shabtis discover their nature and often become adrift, drowning in the feelings and memories of their foul creator, with no true purpose and identities of their own.</p> (x1)
                <p>In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.</p>
            <p>Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.</p> (x1)
                <p>Shadow worms are monstrous cave worms that dwell on the Shadow Plane. Larger and more cunning than most cave worms, shadow worms are fearsome predators that leave swaths of devastation in their wake. Most have glossy, black-armored hide, but those that burrow near velstrac lands are streaked with dark red, for the blood the velstracs spill has soaked into the very stones these shadow worms consume.</p> (x1)
                <p>Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this quintessence by consuming the living, the undead, or souls imprisoned in other objects, although soul slimes can also feed on the quintessence of the Outer Planes and their occupants. Soul slimes digest these siphoned souls over decades. As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalizations of that soul—a tactic soul slimes routinely adopt to get close to their prey while hunting. As soul slimes lack the intelligence to truly impersonate or mimic the souls they digest, they are obvious facsimiles and are entirely incapable of speech.</p> (x1)
                <p>Protecting the Boneyard are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other than a grim adherence to duty.</p> (x1)
        saves : object {Book 6 - Ghost King's Rage.system.saves}
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